Nintendo’s Super Mario Bros is the only video game I play. It’s exciting, and most importantly, it’s two dimensional. I just keep running in one direction, and with practice and skills, I will beat the monster eventually.
I did try a 3-D game once. However, after totally lost my sense of direction in the game, I declare, being lost in the real world is bad enough, I refuse to get myself in that position in a virtual world.
So when my friends told me about Second Life: an online community designed for and by its users to communicate, I said “NO, not interested.” “You are missing out,” they said. “No, I am fine. I got my MSN and face-to-face kind of networking. I will be just fine.” That was my reply one year ago, and I soon find out how wrong I was and how much I was really missing out. Continue reading